work
Associate Game Designer
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Designing level blockouts on Layout Design team
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Giving direction and feedback to Environment Art team on level hand offs
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Cross disciplinary collaboration with Design, Production, Art, and Sound to fulfill experiential goals for levels
Associate Game Designer
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Designed multiplayer level blockouts on Layout Design team
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Gave direction and feedback to Environment Art team on level hand offs
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Cross disciplinary collaboration with Design, Production, Art, and Sound to fulfill experiential goals for levels
Area Design Intern
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Implemented open world combat encounters, set dressing, and loot to populate level and world
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Designed and Iterated on level layouts, combat, and narrative elements for POIs in Unreal Engine 5
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Utilized proprietary tools to implement narrative barks and examinable elements
Game Design Intern
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Completed various First Person Shooter level blockouts for combat encounters and traversal segments
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Utilized visual scripting to implement various gameplay mechanics and narrative sequences
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Ideate on weapon and combat mechanics
Game Design Intern
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Worked alongside senior level designers to perform design analysis and ideation in fields related to puzzle and level design
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Created detailed research documents on various game design topics.
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Proposed fully developed pitch decks of design ideations for new puzzles and levels
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Hey! I'm Darren Kwan, a game and level designer currently working at Naughty Dog. I'm passionate about creating projects that capture impactful & engaging moments for audiences.
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When I'm not working, you can find me climbing, spending time with my dogs & loved ones, supporting my favorite sports teams, looking for the latest eats, or building keyboards!
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click & drag!